package games.ui import games.game2048.newGame2048 import java.awt.Color object Game2048Settings : GameSettings("Game 2048", Color(0xbbada0)) { private val emptyColor = Color(0xcdc1b4) private val colors: Map = run { val colors = listOf( 0xeee4da, 0xede0c8, 0xf2b179, 0xf59563, 0xf67c5f, 0xf65e3b, 0xedcf72, 0xedcc61, 0xedc850, 0xedc53f, 0xedc22e ) val values: List = (1..11).map { Math.pow(2.0, it.toDouble()).toInt() } values.zip(colors.map { Color(it) }).toMap() } override fun getBackgroundColor(value: Int) = colors[value] ?: emptyColor override fun getForegroundColor(value: Int) = if (value < 16) Color(0x776e65) else Color(0xf9f6f2) } fun main() { playGame(newGame2048(), Game2048Settings) }