Json is being handled with camelCase
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@ -20,14 +20,14 @@ public class GameTests
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private readonly DirectionalPosition _spawn7By7Right = new()
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{ At = new Position { X = 7, Y = 7 }, Direction = Direction.Right };
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private IPlayer _bluePlayer = null!;
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private Player _bluePlayer = null!;
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private pacMan.Services.Game _game = null!;
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private IPlayer _greenPlayer = null!;
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private IPlayer _purplePlayer = null!;
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private IPlayer _redPlayer = null!;
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private Player _greenPlayer = null!;
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private Player _purplePlayer = null!;
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private Player _redPlayer = null!;
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private Queue<DirectionalPosition> _spawns = null!;
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private IPlayer _yellowPlayer = null!;
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private Player _yellowPlayer = null!;
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[SetUp]
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public void Setup()
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@ -61,7 +61,7 @@ public class GameTests
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#endregion
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#region AddPlayer(IPlayer player)
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#region AddPlayer(Player player)
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[Test]
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public void AddPlayer_WhenEmpty()
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@ -82,7 +82,7 @@ public class GameTests
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[Test]
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public void AddPlayer_WhenNameExists()
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{
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var redClone = Players.Clone(_redPlayer);
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var redClone = _redPlayer.Clone();
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_game.AddPlayer(_redPlayer);
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var added = _game.AddPlayer(redClone);
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Assert.That(added, Is.True);
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@ -146,7 +146,7 @@ public class GameTests
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#endregion
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#region SetReady(IPlayer player)
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#region SetReady(Player player)
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[Test]
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public void SetReady_ReturnsAllPlayers()
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@ -191,14 +191,14 @@ public class GameTests
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{
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AddFullParty();
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_game.Players.ForEach(player => player.State = State.Ready);
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Assert.That(_game.Players, Has.All.Property(nameof(IPlayer.State)).EqualTo(State.Ready));
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Assert.That(_game.Players, Has.All.Property(nameof(Player.State)).EqualTo(State.Ready));
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var allInGame = _game.SetAllInGame();
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Assert.Multiple(() =>
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{
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Assert.That(allInGame, Is.True);
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Assert.That(_game.Players, Has.All.Property(nameof(IPlayer.State)).EqualTo(State.InGame));
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Assert.That(_game.Players, Has.All.Property(nameof(Player.State)).EqualTo(State.InGame));
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});
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}
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