Refactored DiceCup to store the previous value
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@ -8,7 +8,8 @@ public class DiceCupTests
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public void Roll_ReturnsTwoElements()
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{
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var diceCup = new DiceCup();
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var roll = diceCup.Roll;
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diceCup.Roll();
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var roll = diceCup.Values;
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Assert.That(roll, Has.Count.EqualTo(2));
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}
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@ -16,10 +17,15 @@ public class DiceCupTests
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public void Roll_ReturnsNumbersInRange1To6()
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{
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var diceCup = new DiceCup();
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var roll = diceCup.Roll;
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Assert.That(roll[0], Is.GreaterThanOrEqualTo(1));
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Assert.That(roll[0], Is.LessThanOrEqualTo(6));
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Assert.That(roll[1], Is.GreaterThanOrEqualTo(1));
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Assert.That(roll[1], Is.LessThanOrEqualTo(6));
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diceCup.Roll();
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var roll = diceCup.Values;
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Assert.Multiple(() =>
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{
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Assert.That(roll[0], Is.GreaterThanOrEqualTo(1));
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Assert.That(roll[0], Is.LessThanOrEqualTo(6));
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Assert.That(roll[1], Is.GreaterThanOrEqualTo(1));
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Assert.That(roll[1], Is.LessThanOrEqualTo(6));
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});
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}
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}
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@ -8,7 +8,8 @@ public class DiceTests
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public void Roll_ReturnsNumberBetween1And6()
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{
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var dice = new Dice();
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var roll = dice.Roll;
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dice.Roll();
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var roll = dice.Value;
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Assert.That(roll, Is.GreaterThanOrEqualTo(1));
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Assert.That(roll, Is.LessThanOrEqualTo(6));
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}
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