Updated build target to dotnet 12. Fixed failed tests and runtime failures
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@ -1,5 +1,6 @@
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<component name="ProjectCodeStyleConfiguration">
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<state>
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<option name="USE_PER_PROJECT_SETTINGS" value="true" />
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<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
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</state>
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</component>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net7.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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@ -13,7 +13,7 @@
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0"/>
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<PackageReference Include="NSubstitute" Version="5.1.0"/>
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<PackageReference Include="NUnit" Version="4.0.1" />
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<PackageReference Include="NUnit" Version="4.0.1"/>
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<PackageReference Include="NUnit3TestAdapter" Version="4.5.0"/>
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<PackageReference Include="NUnit.Analyzers" Version="3.10.0">
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<PrivateAssets>all</PrivateAssets>
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@ -10,8 +10,7 @@ using pacMan.Services;
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namespace BackendTests.Services;
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[TestFixture]
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[TestOf(nameof(ActionService))]
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[TestFixture, TestOf(nameof(ActionService))]
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public class ActionServiceTests
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{
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[SetUp]
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@ -157,7 +156,7 @@ public class ActionServiceTests
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public void FindNextPlayer_NoPlayers()
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{
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_service.Game = new pacMan.Services.Game(new Queue<DirectionalPosition>());
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Assert.Throws<InvalidOperationException>(() => _service.FindNextPlayer());
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Assert.Throws<PlayerNotFoundException>(() => _service.FindNextPlayer());
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}
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[Test]
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@ -6,8 +6,7 @@ using pacMan.Utils;
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namespace BackendTests.Services;
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[TestFixture]
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[TestOf(nameof(pacMan.Services.Game))]
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[TestFixture, TestOf(nameof(pacMan.Services.Game))]
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public class GameTests
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{
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[SetUp]
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@ -56,7 +55,7 @@ public class GameTests
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[Test]
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public void NextPlayer_WhenEmpty()
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{
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Assert.Throws<InvalidOperationException>(() => _game.NextPlayer());
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Assert.Throws<PlayerNotFoundException>(() => _game.NextPlayer());
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}
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[Test]
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net7.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<RootNamespace>DAL</RootNamespace>
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@ -5,11 +5,9 @@ using pacMan.GameStuff.Items;
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namespace pacMan.DTOs;
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public readonly record struct JoinGameData(
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[property: JsonInclude]
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[property: JsonPropertyName("username")]
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[property: JsonInclude, JsonPropertyName("username"), JsonRequired]
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string Username,
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[property: JsonInclude]
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[property: JsonPropertyName("gameId")]
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[property: JsonInclude, JsonPropertyName("gameId"), JsonRequired]
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Guid GameId
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)
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{
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@ -17,34 +15,26 @@ public readonly record struct JoinGameData(
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}
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public readonly record struct CreateGameData(
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[property: JsonInclude]
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[property: JsonPropertyName("player")]
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[property: JsonInclude, JsonPropertyName("player"), JsonRequired]
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Player Player,
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[property: JsonInclude]
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[property: JsonPropertyName("spawns")]
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[property: JsonInclude, JsonPropertyName("spawns"), JsonRequired]
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Queue<DirectionalPosition> Spawns
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);
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public readonly record struct ReadyData(
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[property: JsonInclude]
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[property: JsonPropertyName("allReady")]
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[property: JsonInclude, JsonPropertyName("allReady"), JsonRequired]
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bool AllReady,
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[property: JsonInclude]
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[property: JsonPropertyName("players")]
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[property: JsonInclude, JsonPropertyName("players"), JsonRequired]
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IEnumerable<Player> Players
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);
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public readonly record struct MovePlayerData(
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[property: JsonInclude]
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[property: JsonPropertyName("players")]
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[property: JsonInclude, JsonPropertyName("players"), JsonRequired]
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List<Player> Players,
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[property: JsonInclude]
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[property: JsonPropertyName("ghosts")]
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[property: JsonInclude, JsonPropertyName("ghosts"), JsonRequired]
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List<Character> Ghosts,
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[property: JsonInclude]
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[property: JsonPropertyName("dice")]
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[property: JsonInclude, JsonPropertyName("dice"), JsonRequired]
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List<int> Dice,
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[property: JsonInclude]
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[property: JsonPropertyName("eatenPellets")]
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[property: JsonInclude, JsonPropertyName("eatenPellets"), JsonRequired]
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List<Position> EatenPellets
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);
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@ -24,7 +24,7 @@ public interface IActionService
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/// <summary>
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/// Provides various actions that can be performed in a game
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/// </summary>
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public class ActionService(ILogger logger, IGameService gameService) : IActionService
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public class ActionService(ILogger<ActionService> logger, IGameService gameService) : IActionService
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{
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public WebSocket WebSocket { private get; set; } = null!;
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@ -17,7 +17,7 @@ public interface IGameService : IWebSocketService
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/// The GameService class provides functionality for managing games in a WebSocket environment. It inherits from the
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/// WebSocketService class.
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/// </summary>
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public class GameService(ILogger logger) : WebSocketService(logger), IGameService
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public class GameService(ILogger<WebSocketService> logger) : WebSocketService(logger), IGameService
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{
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/// <summary>
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/// A thread-safe collection (SynchronizedCollection) of "Game" objects. Utilized for managing multiple game instances
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@ -13,7 +13,7 @@ public interface IWebSocketService
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/// <summary>
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/// WebSocketService class provides methods to send, receive and close a WebSocket connection.
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/// </summary>
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public class WebSocketService(ILogger logger) : IWebSocketService
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public class WebSocketService(ILogger<WebSocketService> logger) : IWebSocketService
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{
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/// <summary>
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/// Sends the specified byte array as a text message through the WebSocket connection.
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk.Web">
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<PropertyGroup>
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<TargetFramework>net7.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<Nullable>enable</Nullable>
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<TypeScriptCompileBlocked>true</TypeScriptCompileBlocked>
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<TypeScriptToolsVersion>Latest</TypeScriptToolsVersion>
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