Sets the spawn in the backend when player is created, and other fixes :p
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@ -9,17 +9,34 @@ namespace BackendTests.Services;
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public class GameGroupTests
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{
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private readonly DirectionalPosition _spawn3By3Up = new()
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{ At = new Position { X = 3, Y = 3 }, Direction = Direction.Up };
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private readonly DirectionalPosition _spawn7By7Down = new()
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{ At = new Position { X = 7, Y = 7 }, Direction = Direction.Down };
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private readonly DirectionalPosition _spawn7By7Left = new()
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{ At = new Position { X = 7, Y = 7 }, Direction = Direction.Left };
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private readonly DirectionalPosition _spawn7By7Right = new()
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{ At = new Position { X = 7, Y = 7 }, Direction = Direction.Right };
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private IPlayer _bluePlayer = null!;
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private GameGroup _gameGroup = null!;
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private IPlayer _greenPlayer = null!;
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private IPlayer _purplePlayer = null!;
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private IPlayer _redPlayer = null!;
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private Queue<DirectionalPosition> _spawns = null!;
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private IPlayer _yellowPlayer = null!;
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[SetUp]
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public void Setup()
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{
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_gameGroup = new GameGroup();
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_spawns = new Queue<DirectionalPosition>(
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new[] { _spawn3By3Up, _spawn7By7Left, _spawn7By7Down, _spawn7By7Right });
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_gameGroup = new GameGroup(_spawns);
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_redPlayer = Players.Create("red");
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_bluePlayer = Players.Create("blue");
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_yellowPlayer = Players.Create("yellow");
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@ -70,6 +87,14 @@ public class GameGroupTests
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Assert.That(_redPlayer.State, Is.EqualTo(State.WaitingForPlayers));
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}
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[Test]
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public void AddPlayer_AddSpawnPosition()
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{
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_gameGroup.AddPlayer(_redPlayer);
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Assert.That(_redPlayer.PacMan.SpawnPosition, Is.Not.Null);
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Assert.That(_redPlayer.PacMan.SpawnPosition, Is.EqualTo(_spawn3By3Up));
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}
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#endregion
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#region Sendtoall(ArraySegment<byte> segment)
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