Refactored setPlayerInfo to joinGame and some other refactoring and comments
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@ -60,7 +60,7 @@ public class GameServiceTests
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public void JoinById_WhenIdNotExists()
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{
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var player = Players.Create("white");
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_service.AddPlayer(player, _spawns);
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_service.AddPlayer(player, _spawns); // TODO obsolete
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Assert.Throws<GameNotFoundException>(() => _service.JoinById(Guid.NewGuid(), player));
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}
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@ -69,7 +69,7 @@ public class GameServiceTests
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public void JoinById_WhenIdExists()
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{
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var player = Players.Create("white");
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var group = _service.AddPlayer(player, _spawns);
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var group = _service.AddPlayer(player, _spawns); // TODO obsolete
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var player2 = Players.Create("black");
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var result = _service.JoinById(group.Id, player2);
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@ -90,7 +90,7 @@ public class GameServiceTests
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public void AddPlayer_ToEmptyGroup()
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{
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var player = Players.Create("white");
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var group = _service.AddPlayer(player, _spawns);
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var group = _service.AddPlayer(player, _spawns); // TODO obsolete
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Assert.Multiple(() =>
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{
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@ -106,7 +106,7 @@ public class GameServiceTests
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for (var i = 0; i < 4; i++)
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{
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var player = Players.Create(i.ToString());
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_service.AddPlayer(player, _spawns);
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_service.AddPlayer(player, _spawns); // TODO obsolete
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}
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var player5 = Players.Create("white");
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