Refactored setPlayerInfo to joinGame and some other refactoring and comments

This commit is contained in:
martin
2023-08-05 23:32:25 +02:00
parent 697a4ddd6d
commit 5ee2d99d42
9 changed files with 111 additions and 67 deletions

View File

@ -60,7 +60,7 @@ public class GameServiceTests
public void JoinById_WhenIdNotExists()
{
var player = Players.Create("white");
_service.AddPlayer(player, _spawns);
_service.AddPlayer(player, _spawns); // TODO obsolete
Assert.Throws<GameNotFoundException>(() => _service.JoinById(Guid.NewGuid(), player));
}
@ -69,7 +69,7 @@ public class GameServiceTests
public void JoinById_WhenIdExists()
{
var player = Players.Create("white");
var group = _service.AddPlayer(player, _spawns);
var group = _service.AddPlayer(player, _spawns); // TODO obsolete
var player2 = Players.Create("black");
var result = _service.JoinById(group.Id, player2);
@ -90,7 +90,7 @@ public class GameServiceTests
public void AddPlayer_ToEmptyGroup()
{
var player = Players.Create("white");
var group = _service.AddPlayer(player, _spawns);
var group = _service.AddPlayer(player, _spawns); // TODO obsolete
Assert.Multiple(() =>
{
@ -106,7 +106,7 @@ public class GameServiceTests
for (var i = 0; i < 4; i++)
{
var player = Players.Create(i.ToString());
_service.AddPlayer(player, _spawns);
_service.AddPlayer(player, _spawns); // TODO obsolete
}
var player5 = Players.Create("white");