Players can rejoin when refreshing window, changed Name to UserName
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@ -165,7 +165,7 @@ public class ActionServiceTests
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// If selected the state is changed to InGame
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_whitePlayer.State = State.InGame;
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var players = result.GetType().GetProperty("Players")?.GetValue(result) as IEnumerable<IPlayer>;
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Assert.That(players?.First().Name, Is.EqualTo(_whitePlayer.Name));
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Assert.That(players?.First().UserName, Is.EqualTo(_whitePlayer.UserName));
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}
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[Test]
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@ -185,7 +185,7 @@ public class ActionServiceTests
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result = _service.Ready();
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var players = result.GetType().GetProperty("Players")?.GetValue(result) as IEnumerable<IPlayer>;
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Assert.That(players?.First().Name, Is.EqualTo(_blackPlayer.Name).Or.EqualTo(_whitePlayer.Name));
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Assert.That(players?.First().UserName, Is.EqualTo(_blackPlayer.UserName).Or.EqualTo(_whitePlayer.UserName));
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}
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#endregion
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@ -208,7 +208,7 @@ public class ActionServiceTests
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{ Players = { _whitePlayer } };
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var name = _service.FindNextPlayer();
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Assert.That(name, Is.EqualTo(_whitePlayer.Name));
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Assert.That(name, Is.EqualTo(_whitePlayer.UserName));
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}
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[Test]
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@ -222,9 +222,9 @@ public class ActionServiceTests
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})) { Players = { _whitePlayer, _blackPlayer } };
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var first = _service.FindNextPlayer();
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Assert.That(first, Is.EqualTo(_blackPlayer.Name));
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Assert.That(first, Is.EqualTo(_blackPlayer.UserName));
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var second = _service.FindNextPlayer();
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Assert.That(second, Is.EqualTo(_whitePlayer.Name));
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Assert.That(second, Is.EqualTo(_whitePlayer.UserName));
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}
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#endregion
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