Ghost characters are saved in backend after each move
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@ -30,22 +30,27 @@ public class ActionServiceTests
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_whiteMessage = new ActionMessage
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{
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Action = GameAction.PlayerInfo,
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Data = JsonSerializer.Serialize(new { Player = _whitePlayer, Spawns = CreateQueue() })
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Data = SerializeData(_whitePlayer)
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};
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_blackMessage = new ActionMessage
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{
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Action = GameAction.PlayerInfo,
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Data = JsonSerializer.Serialize(new { Player = _blackPlayer, Spawns = CreateQueue() })
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Data = SerializeData(_blackPlayer)
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};
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_redMessage = new ActionMessage
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{
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Action = GameAction.PlayerInfo,
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Data = JsonSerializer.Serialize(new { Player = _redPlayer, Spawns = CreateQueue() })
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Data = SerializeData(_redPlayer)
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};
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_gameService = Substitute.For<GameService>(Substitute.For<ILogger<GameService>>());
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_service = new ActionService(Substitute.For<ILogger<ActionService>>(), _gameService);
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}
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private static JsonElement SerializeData(Player player) =>
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JsonDocument.Parse(JsonSerializer.Serialize(
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new PlayerInfoData { Player = player, Spawns = CreateQueue() })
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).RootElement;
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private static Queue<DirectionalPosition> CreateQueue() =>
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new(new[]
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{
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@ -77,26 +82,29 @@ public class ActionServiceTests
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public void PlayerInfo_DataIsNull()
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{
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var message = new ActionMessage { Action = GameAction.PlayerInfo, Data = "null" };
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Assert.Throws<JsonException>(() => _service.SetPlayerInfo(message));
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var serialized = JsonDocument.Parse(JsonSerializer.Serialize(message.Data));
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Assert.Throws<JsonException>(() => _service.SetPlayerInfo(serialized.RootElement));
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message.Data = null;
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Assert.Throws<NullReferenceException>(() => _service.SetPlayerInfo(message));
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Assert.Throws<NullReferenceException>(() => _service.SetPlayerInfo(message.Data));
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}
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[Test]
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public void PlayerInfo_DataIsNotPlayer()
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{
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var serialized =
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JsonDocument.Parse(JsonSerializer.Serialize(new Box { Colour = "white", Pellets = new List<Pellet>() }));
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var message = new ActionMessage
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{
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Action = GameAction.PlayerInfo,
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Data = JsonSerializer.Serialize(new Box { Colour = "white", Pellets = new List<Pellet>() })
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Data = serialized.RootElement
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};
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Assert.Throws<JsonException>(() => _service.SetPlayerInfo(message));
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Assert.Throws<JsonException>(() => _service.SetPlayerInfo(message.Data));
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}
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[Test]
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public void PlayerInfo_DataIsPlayer()
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{
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var players = _service.SetPlayerInfo(_whiteMessage);
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var players = _service.SetPlayerInfo(_whiteMessage.Data);
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var pos = _spawns.Dequeue();
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_whitePlayer.PacMan.Position = pos;
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@ -140,8 +148,8 @@ public class ActionServiceTests
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[Test]
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public void Ready_NotAllReady()
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{
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_service.SetPlayerInfo(_whiteMessage);
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_service.SetPlayerInfo(_blackMessage);
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_service.SetPlayerInfo(_whiteMessage.Data);
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_service.SetPlayerInfo(_blackMessage.Data);
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var result = _service.Ready();
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if (result is ReadyData r1)
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@ -149,7 +157,7 @@ public class ActionServiceTests
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else
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Assert.Fail("Result should be ReadyData");
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_service.SetPlayerInfo(_redMessage);
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_service.SetPlayerInfo(_redMessage.Data);
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result = _service.Ready();
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if (result is ReadyData r2)
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@ -161,7 +169,7 @@ public class ActionServiceTests
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[Test]
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public void Ready_OneReady()
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{
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_service.SetPlayerInfo(_whiteMessage);
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_service.SetPlayerInfo(_whiteMessage.Data);
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var result = _service.Ready();
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// If selected the state is changed to InGame
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_whitePlayer.State = State.InGame;
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