Ghost characters are saved in backend after each move

This commit is contained in:
Martin Berg Alstad
2023-07-19 17:09:47 +02:00
parent 23ee40c96d
commit 7e8dc44ce9
3 changed files with 49 additions and 40 deletions

View File

@ -30,22 +30,27 @@ public class ActionServiceTests
_whiteMessage = new ActionMessage
{
Action = GameAction.PlayerInfo,
Data = JsonSerializer.Serialize(new { Player = _whitePlayer, Spawns = CreateQueue() })
Data = SerializeData(_whitePlayer)
};
_blackMessage = new ActionMessage
{
Action = GameAction.PlayerInfo,
Data = JsonSerializer.Serialize(new { Player = _blackPlayer, Spawns = CreateQueue() })
Data = SerializeData(_blackPlayer)
};
_redMessage = new ActionMessage
{
Action = GameAction.PlayerInfo,
Data = JsonSerializer.Serialize(new { Player = _redPlayer, Spawns = CreateQueue() })
Data = SerializeData(_redPlayer)
};
_gameService = Substitute.For<GameService>(Substitute.For<ILogger<GameService>>());
_service = new ActionService(Substitute.For<ILogger<ActionService>>(), _gameService);
}
private static JsonElement SerializeData(Player player) =>
JsonDocument.Parse(JsonSerializer.Serialize(
new PlayerInfoData { Player = player, Spawns = CreateQueue() })
).RootElement;
private static Queue<DirectionalPosition> CreateQueue() =>
new(new[]
{
@ -77,26 +82,29 @@ public class ActionServiceTests
public void PlayerInfo_DataIsNull()
{
var message = new ActionMessage { Action = GameAction.PlayerInfo, Data = "null" };
Assert.Throws<JsonException>(() => _service.SetPlayerInfo(message));
var serialized = JsonDocument.Parse(JsonSerializer.Serialize(message.Data));
Assert.Throws<JsonException>(() => _service.SetPlayerInfo(serialized.RootElement));
message.Data = null;
Assert.Throws<NullReferenceException>(() => _service.SetPlayerInfo(message));
Assert.Throws<NullReferenceException>(() => _service.SetPlayerInfo(message.Data));
}
[Test]
public void PlayerInfo_DataIsNotPlayer()
{
var serialized =
JsonDocument.Parse(JsonSerializer.Serialize(new Box { Colour = "white", Pellets = new List<Pellet>() }));
var message = new ActionMessage
{
Action = GameAction.PlayerInfo,
Data = JsonSerializer.Serialize(new Box { Colour = "white", Pellets = new List<Pellet>() })
Data = serialized.RootElement
};
Assert.Throws<JsonException>(() => _service.SetPlayerInfo(message));
Assert.Throws<JsonException>(() => _service.SetPlayerInfo(message.Data));
}
[Test]
public void PlayerInfo_DataIsPlayer()
{
var players = _service.SetPlayerInfo(_whiteMessage);
var players = _service.SetPlayerInfo(_whiteMessage.Data);
var pos = _spawns.Dequeue();
_whitePlayer.PacMan.Position = pos;
@ -140,8 +148,8 @@ public class ActionServiceTests
[Test]
public void Ready_NotAllReady()
{
_service.SetPlayerInfo(_whiteMessage);
_service.SetPlayerInfo(_blackMessage);
_service.SetPlayerInfo(_whiteMessage.Data);
_service.SetPlayerInfo(_blackMessage.Data);
var result = _service.Ready();
if (result is ReadyData r1)
@ -149,7 +157,7 @@ public class ActionServiceTests
else
Assert.Fail("Result should be ReadyData");
_service.SetPlayerInfo(_redMessage);
_service.SetPlayerInfo(_redMessage.Data);
result = _service.Ready();
if (result is ReadyData r2)
@ -161,7 +169,7 @@ public class ActionServiceTests
[Test]
public void Ready_OneReady()
{
_service.SetPlayerInfo(_whiteMessage);
_service.SetPlayerInfo(_whiteMessage.Data);
var result = _service.Ready();
// If selected the state is changed to InGame
_whitePlayer.State = State.InGame;