Removed GameService.AddPlayer and it's usages. Updated tests, added tests for IsGameStarted
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@ -61,13 +61,54 @@ public class GameTests
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#endregion
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#region IsGameStarted
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[Test]
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public void IsGameStarted_WhenEmpty()
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{
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Assert.That(_game.IsGameStarted, Is.False);
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}
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[Test]
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public void IsGameStarted_WhenNotAllInGame()
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{
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AddFullParty();
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Assert.That(_game.IsGameStarted, Is.False);
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}
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[Test]
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public void IsGameStarted_WhenAllInGame()
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{
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AddFullParty();
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_game.Players.ForEach(player => player.State = State.InGame);
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Assert.That(_game.IsGameStarted, Is.True);
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}
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[Test]
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public void IsGameStared_WhenAllDisconnected()
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{
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AddFullParty();
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_game.Players.ForEach(player => player.State = State.Disconnected);
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Assert.That(_game.IsGameStarted, Is.False);
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}
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[Test]
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public void IsGameStarted_WhenHalfInGame()
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{
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AddFullParty();
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_game.Players.ForEach(player =>
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player.State = _game.Players.IndexOf(player) % 2 == 0 ? State.InGame : State.Disconnected);
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Assert.That(_game.IsGameStarted, Is.True);
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}
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#endregion
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#region AddPlayer(Player player)
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[Test]
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public void AddPlayer_WhenEmpty()
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{
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var added = _game.AddPlayer(_redPlayer);
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Assert.That(added, Is.True);
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Assert.DoesNotThrow(() => _game.AddPlayer(_redPlayer));
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}
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[Test]
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@ -75,8 +116,8 @@ public class GameTests
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Assert.Multiple(() =>
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{
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AddFullParty();
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Assert.That(_game.Players.Count, Is.EqualTo(Rules.MaxPlayers));
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Assert.That(_game.AddPlayer(_purplePlayer), Is.False);
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Assert.That(_game.Players, Has.Count.EqualTo(Rules.MaxPlayers));
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Assert.Throws<GameNotPlayableException>(() => _game.AddPlayer(_purplePlayer));
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});
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[Test]
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@ -84,8 +125,7 @@ public class GameTests
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{
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var redClone = _redPlayer.Clone();
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_game.AddPlayer(_redPlayer);
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var added = _game.AddPlayer(redClone);
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Assert.That(added, Is.True);
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Assert.DoesNotThrow(() => _game.AddPlayer(redClone));
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}
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[Test]
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@ -114,7 +154,7 @@ public class GameTests
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_game.SetReady(_bluePlayer.Username);
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_game.SetAllInGame();
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Assert.That(_game.AddPlayer(_greenPlayer), Is.False);
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Assert.Throws<GameNotPlayableException>(() => _game.AddPlayer(_greenPlayer));
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}
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#endregion
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