Updated dependencies. Use new array initializer in C#. Added comments to alot of methods and classes
This commit is contained in:
@ -10,21 +10,10 @@ using pacMan.Services;
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namespace BackendTests.Services;
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[TestFixture]
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[TestOf(nameof(ActionService))]
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public class ActionServiceTests
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{
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private readonly Player _blackPlayer = Players.Create("black");
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private readonly Player _redPlayer = Players.Create("red");
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private readonly Player _whitePlayer = Players.Create("white");
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private ActionMessage _blackMessage = null!;
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private pacMan.Services.Game _game = null!;
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private GameService _gameService = null!;
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private ActionMessage _redMessage = null!;
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private IActionService _service = null!;
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private Queue<DirectionalPosition> _spawns = null!;
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private ActionMessage _whiteMessage = null!;
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[SetUp]
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public void Setup()
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{
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@ -37,6 +26,18 @@ public class ActionServiceTests
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_service = new ActionService(Substitute.For<ILogger<ActionService>>(), _gameService);
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}
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private readonly Player _blackPlayer = Players.Create("black");
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private readonly Player _redPlayer = Players.Create("red");
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private readonly Player _whitePlayer = Players.Create("white");
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private ActionMessage _blackMessage = null!;
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private pacMan.Services.Game _game = null!;
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private GameService _gameService = null!;
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private ActionMessage _redMessage = null!;
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private IActionService _service = null!;
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private Queue<DirectionalPosition> _spawns = null!;
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private ActionMessage _whiteMessage = null!;
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private JsonElement SerializeData(string username) =>
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JsonDocument.Parse(JsonSerializer.Serialize(
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new JoinGameData { Username = username, GameId = _game.Id }
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@ -51,8 +52,6 @@ public class ActionServiceTests
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new() { At = new Position { X = 9, Y = 9 }, Direction = Direction.Right }
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});
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#region RollDice()
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[Test]
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public void RollDice_ReturnsListOfIntegers()
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{
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@ -65,10 +64,6 @@ public class ActionServiceTests
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});
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}
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#endregion
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#region PlayerInfo(ActionMessage message)
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[Test]
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public void PlayerInfo_DataIsNull()
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{
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@ -98,10 +93,6 @@ public class ActionServiceTests
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Assert.That(new List<Player> { _whitePlayer }, Is.EqualTo(players));
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}
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#endregion
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#region Ready()
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[Test]
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public void Ready_PlayerIsNull()
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{
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@ -162,10 +153,6 @@ public class ActionServiceTests
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Is.EqualTo(_blackPlayer.Username).Or.EqualTo(_whitePlayer.Username));
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}
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#endregion
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#region FindNextPlayer()
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[Test]
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public void FindNextPlayer_NoPlayers()
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{
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@ -200,6 +187,4 @@ public class ActionServiceTests
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var second = _service.FindNextPlayer();
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Assert.That(second, Is.EqualTo(_whitePlayer.Username));
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}
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#endregion
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}
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@ -3,19 +3,14 @@ using Microsoft.Extensions.Logging;
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using NSubstitute;
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using pacMan.Exceptions;
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using pacMan.GameStuff;
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using pacMan.GameStuff.Items;
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using pacMan.Services;
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namespace BackendTests.Services;
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[TestFixture]
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[TestOf(nameof(GameService))]
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public class GameServiceTests
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{
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private readonly DirectionalPosition _spawn3By3Up = new()
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{ At = new Position { X = 3, Y = 3 }, Direction = Direction.Up };
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private GameService _service = null!;
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private Queue<DirectionalPosition> _spawns = null!;
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[SetUp]
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public void SetUp()
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{
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@ -29,7 +24,11 @@ public class GameServiceTests
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});
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}
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#region CreateAndJoin(IPlayer player, Queue<DirectionalPosition> spawns)
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private readonly DirectionalPosition _spawn3By3Up = new()
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{ At = new Position { X = 3, Y = 3 }, Direction = Direction.Up };
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private GameService _service = null!;
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private Queue<DirectionalPosition> _spawns = null!;
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[Test]
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public void CreateAndJoin_WhenEmpty()
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@ -53,15 +52,11 @@ public class GameServiceTests
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Assert.Throws<ArgumentException>(() => _service.CreateAndJoin(player, _spawns));
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}
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#endregion
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#region JoinbyId(Guid id)
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[Test]
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public void JoinById_WhenIdNotExists()
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{
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var player = Players.Create("white");
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_service.Games.Add(new pacMan.Services.Game(_spawns) { Players = new List<Player> { player } });
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_service.Games.Add(new pacMan.Services.Game(_spawns) { Players = [player] });
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Assert.Throws<GameNotFoundException>(() => _service.JoinById(Guid.NewGuid(), player));
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}
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@ -70,7 +65,7 @@ public class GameServiceTests
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public void JoinById_WhenIdExists()
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{
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var player = Players.Create("white");
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var game = new pacMan.Services.Game(_spawns) { Players = new List<Player> { player } };
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var game = new pacMan.Services.Game(_spawns) { Players = [player] };
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_service.Games.Add(game);
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@ -84,6 +79,4 @@ public class GameServiceTests
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Assert.That(_service.Games, Has.Count.EqualTo(1));
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});
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}
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#endregion
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}
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@ -6,8 +6,24 @@ using pacMan.Utils;
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namespace BackendTests.Services;
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[TestFixture]
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[TestOf(nameof(pacMan.Services.Game))]
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public class GameTests
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{
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[SetUp]
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public void Setup()
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{
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_spawns = new Queue<DirectionalPosition>(
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new[] { _spawn3By3Up, _spawn7By7Left, _spawn7By7Down, _spawn7By7Right });
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_game = new pacMan.Services.Game(_spawns);
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_redPlayer = Players.Create("red");
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_bluePlayer = Players.Create("blue");
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_yellowPlayer = Players.Create("yellow");
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_greenPlayer = Players.Create("green");
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_purplePlayer = Players.Create("purple");
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}
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private readonly DirectionalPosition _spawn3By3Up = new()
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{ At = new Position { X = 3, Y = 3 }, Direction = Direction.Up };
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@ -29,20 +45,6 @@ public class GameTests
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private Queue<DirectionalPosition> _spawns = null!;
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private Player _yellowPlayer = null!;
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[SetUp]
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public void Setup()
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{
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_spawns = new Queue<DirectionalPosition>(
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new[] { _spawn3By3Up, _spawn7By7Left, _spawn7By7Down, _spawn7By7Right });
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_game = new pacMan.Services.Game(_spawns);
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_redPlayer = Players.Create("red");
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_bluePlayer = Players.Create("blue");
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_yellowPlayer = Players.Create("yellow");
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_greenPlayer = Players.Create("green");
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_purplePlayer = Players.Create("purple");
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}
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private void AddFullParty()
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{
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_game.AddPlayer(_bluePlayer);
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@ -51,18 +53,12 @@ public class GameTests
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_game.AddPlayer(_greenPlayer);
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}
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#region NextPlayer()
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[Test]
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public void NextPlayer_WhenEmpty()
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{
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Assert.Throws<InvalidOperationException>(() => _game.NextPlayer());
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}
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#endregion
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#region IsGameStarted
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[Test]
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public void IsGameStarted_WhenEmpty()
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{
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@ -101,10 +97,6 @@ public class GameTests
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Assert.That(_game.IsGameStarted, Is.True);
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}
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#endregion
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#region AddPlayer(Player player)
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[Test]
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public void AddPlayer_WhenEmpty()
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{
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@ -157,10 +149,6 @@ public class GameTests
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Assert.Throws<GameNotPlayableException>(() => _game.AddPlayer(_greenPlayer));
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}
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#endregion
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#region Sendtoall(ArraySegment<byte> segment)
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[Test]
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public void SendToAll_WhenConnectionsIsNull()
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{
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@ -171,7 +159,6 @@ public class GameTests
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public void SendToAll_WhenConnectionsIsNotNull()
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{
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var counter = 0;
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async Task Send(ArraySegment<byte> segment) => await Task.Run(() => counter++);
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_game.Connections += Send;
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_game.Connections += Send;
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@ -182,12 +169,11 @@ public class GameTests
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while (counter < 2) { }
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Assert.That(counter, Is.EqualTo(2));
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return;
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async Task Send(ArraySegment<byte> segment) => await Task.Run(() => counter++);
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}
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#endregion
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#region SetReady(Player player)
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[Test]
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public void SetReady_ReturnsAllPlayers()
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{
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@ -222,10 +208,6 @@ public class GameTests
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Assert.Throws<PlayerNotFoundException>(() => _game.SetReady(_redPlayer.Username));
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}
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#endregion
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#region SetAllIngame()
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[Test]
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public void SetAllInGame_SetsStateToInGame()
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{
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@ -257,10 +239,6 @@ public class GameTests
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Assert.That(_game.Players, Is.Empty);
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}
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#endregion
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#region IsGameStarted()
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[Test]
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public void IsGameStarted_AllWaiting()
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{
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@ -275,6 +253,4 @@ public class GameTests
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_game.Players.ForEach(player => player.State = State.InGame);
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Assert.That(_game.IsGameStarted, Is.True);
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}
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#endregion
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}
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@ -6,17 +6,17 @@ using pacMan.Utils;
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namespace BackendTests.Services;
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[TestFixture]
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[TestOf(nameof(WebSocketService))]
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public class WebSocketServiceTests
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{
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private IWebSocketService _service = null!;
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[SetUp]
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public void SetUp()
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{
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_service = new WebSocketService(Substitute.For<ILogger<WebSocketService>>());
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}
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#region Send(Websocket, ArraySegment<byte>)
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private IWebSocketService _service = null!;
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[Test]
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public void Send_OpenWebsocket()
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@ -47,10 +47,6 @@ public class WebSocketServiceTests
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webSocket.Received().SendAsync(segment, WebSocketMessageType.Text, true, CancellationToken.None);
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}
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#endregion
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#region Receive(Websocket, byte[])
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[Test]
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public void Receive_ExactBuffer()
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{
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@ -89,10 +85,6 @@ public class WebSocketServiceTests
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webSocket.ReceivedWithAnyArgs().ReceiveAsync(default, CancellationToken.None);
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}
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#endregion
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#region Close(Websocket, WebSocketCloseStatus, string?)
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[Test]
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public void Close_OpenWebsocket()
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{
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@ -123,6 +115,4 @@ public class WebSocketServiceTests
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webSocket.ReceivedWithAnyArgs().CloseAsync(default, default, CancellationToken.None);
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}
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#endregion
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}
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