Refactored some tests, added IClonable to Player
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@ -123,9 +123,9 @@ public class GameTests
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[Test]
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public void AddPlayer_WhenNameExists()
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{
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var redClone = _redPlayer.Clone();
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var redClone = _redPlayer.Clone() as Player;
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_game.AddPlayer(_redPlayer);
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Assert.DoesNotThrow(() => _game.AddPlayer(redClone));
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Assert.DoesNotThrow(() => _game.AddPlayer(redClone!));
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}
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[Test]
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