Fixed not being able to pick up pellets
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@ -159,7 +159,7 @@ public class ActionServiceTests
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var result = _service.Ready();
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// If selected the state is changed to InGame
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_whitePlayer.State = State.InGame;
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Assert.That(result.GetType().GetProperty("Starter")?.GetValue(result), Is.EqualTo(_whitePlayer));
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Assert.That(result.GetType().GetProperty("Starter")?.GetValue(result), Is.EqualTo(_whitePlayer.Name));
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}
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[Test]
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@ -178,7 +178,7 @@ public class ActionServiceTests
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result = _service.Ready();
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Assert.That(result.GetType().GetProperty("Starter")?.GetValue(result),
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Is.EqualTo(_whitePlayer).Or.EqualTo(_blackPlayer));
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Is.EqualTo(_whitePlayer.Name).Or.EqualTo(_blackPlayer.Name));
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}
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#endregion
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